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254 Chapter 5: Creating Geometry
Windows and Materials
By default, 3ds Max assigns five different
material IDs to windows. The aectemplates.mat
material library includes Window-Template,
a multi/sub-object material designed to b e
used with windows. Each component of the
window/material is listed below along with its
corresponding Material ID.
Ma teria l ID W indow/Ma teri al Component
1
Front Rails
2
Back Rails
3
Panels (glazing), with 50 % opacit y
4
Front Frame
5
Back Frame
Note: 3ds Max does not automatically assign a
material to the window object. To use the included
material, open the library and then assign the
material to your object.
Mak ing an Opening for a Window
To m a ke a n o p e n i n g i n a w a l l , you c a n p e r f or m a
Boolean operation (page 1–338) with the wall as
Operand A, and another object, such as a box,
as Operand B. Then, you can create and add a
window in the opening, and link (page 2–421) it, if
you choose, as a child of the wal l.
Note: Using snaps, you can insert a window
in a wall object, automatically linking the two
and c reating a cutout for the window. See the
procedure To cre at e and pla c e a w indo w o r door
in a wall: (page 1–226).
Pr ocedur es
To create a window:
1.
On the Object Type rollout, click the button for
the type of window you want to create.
2. Choose options as needed, such as changing
thedefaultcreationmethod.TurnonAllow
Non-vert ical Jambs if you want an inclined
window.
3. Drag the mouse in the viewport to create the
first two points, defining the width and angle of
the base of the window.
4. Release the mouse and move to adjust the depth
of the window (default creation method), and
then click to set.
By default, the depth is perpendicular to the
line b etween the first two points and parallel
to the active grid.
5. Move the mouse to adjust the height, and then
click to finish.
The height is perpendicular to the plane define d
by the first three points and perpendicular to
theactivegrid.
You can adjust the heig ht, width, and depth
values on the Parameters rollout.
In the C reation Method rollout, you c an change
the creation order to width-height-depth instead
of width-depth-height.
To create a window material:
1.
Create a window or select an existing window.
2. Open the Material Editor, and select a slot for
the material.
3. C lick the Type button below the Material Editor
toolbar .
The Material/Map Browser dialog opens.
4. In the Material list, double-click the
Multi/Sub-Object item, and then on the
Replace Material dialog that appears, choose
either option and click OK.
5. On the Multi/Sub-Object Basic Parameters
rollout, click Set Number and change Number
Of Materials to 5. Click OK.
6. Optionally, change the sub-material names to
those specified in the above table.