9

Windows 255
7.
Edit the material as you would any
Multi/Sub-Object material.
To animate a window:
You can animate a window opening and closing by
keyframing the Open setting.
1. Create a window or select an exist ing window.
2. Ifusinganexistingwindow,alsoaccessthe
Modify panel.
3. SettheParametersrollout>Openparameterto
the amount you want the window to be open at
the start of the animation. If you want it to be
closed, set it to 0.
4. Click the Auto Key button (page 3–717) to turn
it on, and advance to the first keyframe.
5. Change the Open setti ng.
6. Continue moving to any additional keyframes
and changing the Open setting as necessar y.
7. Play the animation.
Inter face
Most window parameters are common to all kinds
of windows, and are described here. The topic for
each window type describes its unique controls
and b ehavior.
Object Type rollout
Six t ypes of window are available in 3ds Max:
Awning—Has a sash that is hinged at the top. See
Awning (page 1–256).
Caseme nt Has one or two door-like sashes that
swing inward or outward. See Casement (page
1–257).
Fixed Doesn’t open. See Fixed (page 1–258).
Pivoted—Pivots at the center of its sash, either
vertically or horizontally. See Pivoted (page 1–259).
Proj ected—Has three sashes, two of which open
like awnings in opposite directions. See Projected
(page 1–260).
SlidingHas two sashes, one of which slides
vertically or horizontally. See Sliding (page 1–261).
Name and Color rollout
See Object Name and Wiref rame Color (page
3–757).
Creation Method rollout
You define each type of window w ith four points:
Drag the first two, followed by two move-click
sequences. The Creation Method sett i ng
determines the order in which these actions define
the window’s dimensions.
Width/Depth/Height—The first two points define
the width and angle of the base of the window. You
set these points by drag ging in a viewport, as the
firststepincreatingawindow.Thisletsyoualign
the window with a wall or opening when you place
it. The third poin t, where you click after moving
the mouse, specifies t he depth of the window, and
the fourth click, where you click after mo ving the
mouseagain,specifiestheheight.
Width/Height/Depth—Works like t he
Width/Depth/Height option, except that
the last t wo points create first the height and t hen
the depth.