9

256 Chapter 5: Creating Geometry
Note:
With this method, the depth is perpendicular
to the plane set by the first three points. Thus, if
you draw the window in the Top or Perspective
viewport, the door lies flat on the active grid.
Allow Non-ver tical Jambs—Select to create tilted
windows. Set snaps (page 2–35) to define points
off the construction plane. Default=off.
Parameters rollout
Height/Width/Depth—Specifies the overall
dimensions of the window.
Frame group
Hori z. Width—Sets the width of the horizontal p art
of the window frame (at the top and bottom).
This setting also affects the glazed port ion of the
window’s width.
Vert. Width—Sets the w idth of the vertica l p art of
the window frame (at the sides). This sett ing also
affects the glazed portion of the window’s height.
Thickness—Sets the thickness of the frame. This
also cont rols the thickness of casements or railings
on the window’s sashes.
Glazing group
Thickness—Specifiesthethicknessoftheglass.
Genera te M apping Coordinates—Creates the object
w ith the appropriate mapping coordinates (page
3–967) already applied.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
Awning Wi ndow
Create panel > Geometry > Windows > Awning button
Create menu > AEC Objects > Awning Window
The Awning window has one or more sashes that
are hinged at the top.
Awning window