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268 Chapter 5: Creating Geometry
You can animate render par ameters, such as the
number of sides, but you cannot animate the
Viewport sett ings.
You can convert the displayed mesh into a mesh
object by applying an Edit Mesh or Edit Poly
modifier or converting to an editable mesh or
editable poly object. If Enable In Viewport is off
when converting, closed shapes will b e “filled
in and open shapes will contain only vertices;
no edges or faces. If Enable In Viewport is on
when conver ting , t he system will use the Viewport
sett ings for this mesh conversion. This gives
maximum flexibility, and will always give the
conversion of the mesh displayed in the viewports.
Enab le I n R enderer When on, the shape is
rendered as a 3D mesh using the Radial or
Rectangular parameters set for Renderer. In
previous versions of the program, the Renderable
switch per formed the same operation.
Enable In V iewport—When on, the shape is
displayedintheviewportasa3Dmeshusingthe
Radial or Rectangular parameters set for Renderer.
In previous versions of the program, the Display
Render Mesh performed the same operation.
Use Viewpor t settings—Lets you set different
rendering parameters, and displays the mesh
generated by the Viewport sett ings. Av ailable only
when Enable in Viewport is turned on.
Genera te M appi ng Coords—Turn thi s on to apply
mapping coordinates. Default=off.
3ds Max generates the mapping coordinates in
the U and V dimensions. The U coordinate
w raps once around the spline; the V coordinate is
mappedoncealongitslength.Tilingisachieved
using the Tiling parameters in the applied material.
For more information, see Mapping Coordinat es
(page 2–1405).
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coordinates rollout (page
2–1625).Default=off.
ViewportChoose this to specify Radial or
Rectangular parameters for the shape as it will
displayintheviewportswhenEnableInViewport
is on.
Render er Choose this on to specify Radial or
Rectangular parameters for the shape as it will
displaywhenrenderedorviewedintheviewport
when Enable in Viewport is turned on.
Radial—Displays the 3D mesh as a cylindrical
object.
Thickness—Specifies the diameter of the viewport
or rendered spline mesh. Default=1.0. Range=0.0
to 100,000,000.0.
Splines rendered at thickness of 1.0 and 5.0, respec tively
Sides—Sets the number of sides (or facets) for
thesplinemeshntheviewportorrenderer.For
example, a va lue of 4 results in a square cross
section.
Angle—Adjusts the rotational position of the
cross-section in the viewport or renderer. For
example, if the spline mesh has a square cross
section you can use Angle to position a "flat" side
down.
Rectangular—Displays the spline’s mesh shape as
arectangle.