9

Text Spline 279
Examples of text
You can edit the text in the Create panel, or later in
the Modify panel.
Using Tex t Sha pes
Text shapes maintain the text as an editable
parameter. You can change the text at any time.
If the font used by your text is deleted from the
system, 3ds Max still properly displays the text
shape. However, to edit the text string in the edit
box you must choose an available font.
Thetextinyoursceneisjustashapewhereeach
letter and, in s ome cases, pieces of each letter are
indiv idua l splines. You can apply modifiers like
Edit Spline (page 1–680), Bend (page 1–560),and
Extrude (page 1–680) to edit Text shapes just like
any other shape.
Pr ocedur es
To create text:
1.
Go to the Crea
te panel and choose
Shapes.
2. Click Text.
3. Enter text in the Text box.
4. Do either of the following to define an inser t ion
point:
Click in a viewport to place the text in the
scene.
Drag the text into position and release the
mouse button.
To enter a special W indows chara cter:
1.
Hold down the Alt key .
2. Enter the character’s numeric value on the
numeric keypad.
Yo u must use the numeric keyp ad, not the row
of numbers above the alphabetic keys.
For some characters, you must enter a leading
zero. For example, 0233 to enter an e with an
acute accent.
3. Release the Alt key.
Interfa ce
Settings available for text include kerning, leading,
justification, multiple lines, and a manual update
option.
Rendering and Interpolation rollouts
All spline-based shapes share these parameters.
See Splines (page 1–266) for an explanation of
these parameters.