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302 Chapter 5: Creating Geometry
Original rectangle (left), after applying Fillet (top right), and
after applying Chamfer (bottom right)
If you drag one or more selected vertices, all
selected vertices are filleted identically. If you drag
an unselected vertex, any selected vertices are first
deselected.
You can continue using Fillet by dragging on
different vertices. To finish, right-click in an active
viewport or click the Fillet button again.
A fillet creates a new segment connecting new
points on both segments leading to the original
vertex. These new points are exactly <fillet
amount> distance from the original vertex along
both segments. New fillet segments are created
with the material ID of one of the neighboring
segments (picked at random).
For example, if you fillet one corner of a rectangle,
thesinglecornervertexisreplacedbytwovertices
movingalongthetwosegmentsthatleadtothe
corner, and a new rounded segment is created at
the corner.
Note: Unlike the Fil let/Chamfer modifier, you can
apply the Fillet function to any type of vertex, not
just Corner and Bezier Corner vertices. Similarly,
adjoining segments need not be linear.
Fillet Amount—Adjust this spinner (to the right
of the Fillet button) to apply a fillet effect to
selected vertices.
Chamf e rLets you bevel shape corners using
a chamfer function. You can apply this effect
interactively (by dragging vertices) or numerically
(using the Chamfer spinner). Click the Chamfer
button, and then drag vertices in the ac tive object.
The Chamfer spinner updates to indicate the
chamfer amount as you drag.
If you drag one or more selected vertices, all
selected vertices are chamfered identically. If you
drag an unselected vertex, any selected vertices are
first deselected.
You can continue using Chamfer by dragging on
different vertices. To finish, right-click in an active
view por t or click the Chamfer button again.
A chamfer "chops off" the selected vert ices,
creating a new segment connect ing new points
on both seg ments leading to the or iginal vertex.
These new points are exactly <chamfer amount>
distance from the original ver tex along both
segments. New chamfer segments are created with
thematerialIDofoneoftheneighboringsegments
(picked at random).
For example, if you chamfer one corner of a
rectangle,thesinglecornervertexisreplacedby
two vertices mov ing along the two seg ments that
lead to the corner, and a new segment is created
at the corner.
Note: Unlike the Fillet/Chamfer modifier, you
can apply the Chamfer funct ion to any type of
vertex, not just Corner and Bezier Corner vertices.
Similarly, adjoining seg ments need not be linear.
Chamf e r Am o unt Adjust this spinner (to the
right of the Chamfer button) to apply a chamfer
effect to selected vertices.