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314 Chapter 5: Creating Geometry
Compound objects include the following object
types:
Morph Compound Object (page 1–314)
Scatter Compound Object (page 1–318)
Conform Compound Object (page 1–324)
Connect Compound Object (page 1–328)
BlobMesh Compound Object (page 1–331)
ShapeMerge Compound Object (page 1–336)
Boolean Compound Object (page 1–338)
Terrain Compound Object (page 1–347)
Loft Compound Object (page 1–352)
Mesher Compound Object (page 1–374)
ProBoolean Compound Object (page 1–378)
ProCutter Compound Object (page 1–388)
Morph Compound Object
Select an objec t. > Create panel > Geometry > Compound
Objects > Object Type rollout > Morph
Select an object. > Create menu > Compound > Morph
Seed or base object, and the target objects at specific frames
The resulting animation
Morphing is an animation technique similar
to tweening in 2D animation. A Morph object
combines two or more objects by interpolating
the vertices of the first object to m atch the
vertex positions of another object. When this
interpolation occurs over time, a morphing
animation results.