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316 Chapter 5: Creating Geometry
3.
Right-click the modifier stack display in the
Modif y panel and select Convert To Editable
Patch from the pop-up menu.
4. Right-click the p atch, and then click Move in
the Transform quadrant of the quad menu.
5. In the Top viewport, hold Shi ft and drag with
the patch to create a copy on the right side of
the viewport.
6. On the Modify panel > Selection rollout, go to
the Vertex sub-object level.
7. In the Front viewport, select and move vertices
on the selected patch to alter its shape.
8. On the Modify panel, in the stack display, click
Editable Patch again to return to the top level.
9. Select the original patch in the viewports.
10. On the Create panel > Geometry > Compound
Objects > Objects Ty p e rollout, click Morph.
11. On the Pick Targets rollout, click Pick Target.
12. In the v iewports, click the second patch objec t.
Both patch objects are listed in the Morph
Targets list.
13. Click Modif y panel.
MorphdisplaysabovetheEditablePatchinthe
modifier stack.
14. Move the t ime slider to frame 10.
15. In the Morph Targets list, click
M_QuadPatch01.
16. On the Current Targets rollout, click Create
Morph Key.
On the track bar, a key is displayed at f r ame 10.
17. On the track bar, right-click the key at frame 10
and click QuadPatch01:Morph in the menu.
AKeyInfodialogdisplays.
18. On the Key Info dialog, select M_QuadPatch01
from the list.
19. On the Key Info dialo g, drag the percentage
spinner.
The base object changes shape.
20. Close the Key Info dialog and drag the time
slider back and forth. The patch morphs its
shape.
To select the targets for a mor ph:
1.
Select the seed object.
2. On the Create panel > Geometry > Compound
Objects, click Morph.
The name of the seed object is displayed at the
top of the Morph Targets l ist on the Current
Targe t s r ollou t.
3. On the Pick Targets rollout, choose the method
for creating targets: Reference, Move, Copy, or
Instance.
4. Click Pick Target.
5. Selectoneormoretargetobjectsinthe
view por ts.
As you select each target, its name is added to
the Morph Targets list. If an object can’t be a
target (for example, if it has a different number
of vertices than the morph seed), you can’t
select it.
If you select a target object while you are not at
frame 0, creating the target also creates a morph
key. You can create additional morph keys from
targets you’ve a lready selected, as describ ed in
the following procedure.
To create morph k eys f rom ex isting ta rgets:
1.
Dragthetimeslidertotheframewhereyou
want to place the morph key.
Note: The Auto Key button does not need to be
on to set morph keys.
2. Highlight the name of a target object on the
Morph Targets list.