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320 Chapter 5: Creating Geometry
Scatter O bje cts rollout
The options on this rollout let you specify how the
source object is scattered, and let you access the
objects t hat m ake up the compound Scatter object.
Distribution group
Thesetwooptionsletyouchoosethebasicmethod
of scattering the source object.
Use Distribution Object—Scattersthesourceobject
based on the geometry of the distribution objec t.
Use Transfor ms Only This options doesn’t need
a distribut ion object. Instead, duplicates of the
source object are positioned using the offset values
on the Transforms rollout. If all of the Transform
offsets remain at 0, you won’t see the arr ay because
the duplicates occupy the same space.
Objects group
Contains a list window showing t he objects that
make up the Scatter object.
List Window—Click to select an object in the
window so that you can access it in the Stack. For
example, if your distribution object is a sphere,
you can click Dis tribution: D_Sphere01, open the
Stack list, and select Sphere to access the sphere’s
parameters.
Sour ce NameLets you rename the source object
w ithin the compound Scatter object.
Distr ibution Name—Lets you rename the
distribution object.
Ex tract Operand—Extract a copy or an instance of
theselectedoperand.Chooseanoperandinthe
list window to enable this button.
Note: T h is button is available only on the Modify
panel. You can’t extract an operand while the
Create panel is active.
Instance/Copy—This option lets you specify how
the operand is extracted: as either an instance
(page 3–957) or a copy.
Source Object Parameters group
Theseoptionsaffectthesourceobjectlocally.
Duplicates—Specifies the number of scattered
duplicates of the source object.
This number is set to 1 by default, but you ca n
setitto0ifyouwanttoanimatethenumberof
duplicates, beginning with none. Note that the
Duplicates number is ignored if youre distributing
the duplicates using either Face Centers or Vertices.
In these cases, one duplicate is placed at each
vertex or face center, depending on your choice.