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322 Chapter 5: Creating Geometry
All Vertices—
Places a duplicate object at each
vertex in the distribution object. The Duplicates
value is ignored.
All Edge M idpoints—Places a duplicate at the
midpoint of each segment edge.
All Face Centers—Places a duplicate object at the
center of each triangular face on the distribution
object. The Duplicates value is ignored.
Volume—Scatters objects throughout the
distribution object’s volume. All other options
restrict dist ribution to the surface. Consider
turning on Display rollout > Hide Distribution
Object with this option.
ObjectsfillasphericalvolumewithVolumeturnedon
Display group
Result/OperandsChoose whether to display the
results of the scatter operation or the operands
before the scattering.
Transforms rollout
The settings in the Transforms rollout let you
apply random transform offsets to each duplicate
object. The values in the t ransform fields specify
a maximum offset value that’s applied randomly
with a positive or negative value to each duplicate.
Thus, if you set a rotation angle of 15 degrees,
duplicates are rotated randomly from -15 to +15
degrees. For example, one duplic ate might b e
rotated 8 degrees, another -13, another 5, and so
on. You c an use the Transform settings with or
without a distribution object. When there is no