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324 Chapter 5: Creating Geometry
no effect on the rendered image, which always
displays the mesh duplicates.
Mesh—Displays the full geometry of t he duplicates.
Display %Specifies the percentage of the total
duplicate objects that appear in the view ports.
This has no effec t on the rendered scene.
Hide Distr ibution Object—Hides the distribution
object. The hidden object does not appear in t he
viewport or in the rendered scene.
Uniqueness group
Lets you set a seed number upon w hich the
random values are based. Thus, altering this value
changes the overall effect of the scattering.
New—Generates a new, random seed number.
Seed—Use this spinner to set the seed number.
Load/Save Presets rollout
Lets you store preset values to use in other Scatter
objects. For example, after setting all of your
parameters for a specific Scatter object and saving
the settings u nder a s pecific name, you can then
select another Scatter object and load the preset
values into the new object.
Preset Name—Lets you define a name for your
settings. Click the Save button to save the current
settings under the preset name.
Saved Presets group
A list window containing saved preset names.
LOADLoads the preset currently high lighted in
the Saved Presets list.
SAV E—S aves the current name in the Preset Name
field and places it in the Saved Presets window.
DEL ET E Deletes the selected items in the Save
Presets window.
Note: Animated parameter values subsequent to
frame 0 are not stored.
Confor m Compound Object
Select an object. > Create panel> Geometry > Compound
Objects > Object Type rollout > Conform
Select a n object. > Create menu > Compound > Conform
Conform fits the road to the surface of the hills.
Conform is a compound object created by
projecting the vert ices of one object, called the
Wrapper, onto the surface of another object, called