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BlobMesh Compound Object 331
Interpolation group
Segments—Sets the number of segments in the
connecting bridge.
TensionControls the curvature in the connect ing
bridge. A value of 0 provides no curvature, while
higher values create curves that attempt to more
smoothly match the surface normals on either
end of the connecting bridge. This spinner has no
apparent effect w hen Seg ments is set to 0.
Smoothing group
BridgeApplies smoothing between the faces in
the connecting bridge.
EndsApplies smoothing between t he faces that
border the old and new surfaces of the connecting
bridge and the original objects. When turned off,
3dsMaxassignsanewmaterialIDnumberto
thebridge. Thenewnumberisonehigherthan
the highest ID number assigned to either of the
original objects. When on, the ID number is taken
from one of the original objects.
Note: If both Bridge and Ends are on, but the
original objects contain no smoothing groups,
thensmoothingisassignedtothebridgeandto
the faces bordering the bridge.
Display/Update rollout
Display group
Determines whether the shape operands are
displayed.
ResultDisplays the result of the operation.
Opera nds Displays the operands.
Update group
Theseoptionsdeterminewhentheprojectionfor
the compound object is recalculated. Because
complex compound objects can slow performance,
you can use these options to avoid constant
calculation.
Always—The object is updated constantly.
When R ender i ng—The object is recalculated
only when the scene is rendered.
Manually—Activates the U pdate button for
manual recalculation.
Update—Recalculates the projection.
B lobM esh Compound Object
Create pa nel > Geometry > Compound Objects > Object
Type rollout > BlobMesh
Create menu > Compound > BlobMesh
The BlobMesh compound object creates a set of
spheres from geometry or particles, and connects
the spheres together as if they were made of a soft,
liquid substance. When the spheres move within
a certain distance of one another, they connect
together. When they move apart, they take on a
spherical form again.