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356 Chapter 5: Creating Geometry
Width R epeat—
Sets the number of times a map
repeats around the perimeter of cross-section
shapes. The left edge of a map is aligned with the
first vertex of each shape.
Normalize—Determines how path vertex spacing
affects a map along both the path length and
shape width. When on, vertices are ignored.
Map coordinates and Repeat values are applied
evenly along the length of the path and around the
shapes. When off, major path divisions and shape
vertex spacing affects map coordinate spacing.
Map coordinates and Repeat values are applied
proportionally according to the path division
spacing or shape vertex spacing.
Before and after applying Normalize to loft
Materials group
Generate Mater ial IDs—Creates Material IDs during
the loft process.
Use S hape IDs—Offers the choice of using the
spline material IDs to define the material IDs.
Note: Prior to version 3 of 3ds Max, splines could
not hold material IDs.
Note: ShapeIDsareinheritedfromshapecross
sections, not f rom t he path spline.
Shape material IDs used to give the roadway two materials:
concrete for supports and railings, asphalt with white lines for
the traffic lanes
Output Group
Pat ch—Theloftingprocessproducesapatch
object.
Mesh—Theloftingprocessproducesamesh
object.Thisisthedefault,andwastheonlyoutput
type available with Loft in versions prior to version
3of3dsMax.
You can also create NURBS objects from lofting by
choosing Convert To: NURBS from the modifier
stack right-click menu (page 3–766).
Pa th Para met er s R ol lo ut
Select a path or shape. > Create panel > Geometry >
Compound Objects > Object Type rollout > Loft > Path
Parameters rollout
Select a path or shape. > Create menu > Compounds >
Loft > Path Parameters rollout
The Path Parameters rollout lets you control the
position of shapes at various intervals along the
path of the loft object.