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366 Chapter 5: Creating Geometry
Roadway lofted with teeter turned on. Teeter affects the X and
Y axis orientation of the shape in relation to the path.
ThesearethepropertiesofTeeterdeformation
cur ves:
The two curves are red for X-axis rotation and
green for Y-axis rotation.
Default curve values are at 0 degrees rotation.
•Positivevaluesrotatetheshape
counterclockwise about the shape’s
positive axis.
Negativevaluesrotatetheshapeclockwise
about the shapes positive axis.
See Deformation D ialog (page 1–368) for specific
information on the dialog controls.
Procedure
To use Teeter defor mation:
1.
Select a loft object.
2. Click Loft in the modifier stack dis play.
3. Click Teeter on the Deformations rollout.
4. Edit the deformation curves for X axis and Y
axis rotat ion.
Deform B evel
Select a Loft object. > Modify panel > D eformations
rollout > Bevel
Roadway with beveled edges
Nearly every object that you encounter in the
real world is b eveled. Because it is difficult and
expensive to manufacture a per fectly sharp edge,
most objects are created with chamfered, filleted,
or eased edges. Use B evel deformation to simulate
these effects.
Note: Bevelisnotavailablewhenloftoutputisset
to Patch.
ThesearethepropertiesofBeveldeformation
curves:
•Thesingleredcurveisforbevelamount.
Bevel values are specified in current units.
The default curve value is 0 units.
Positive values reduce the shape, bringing it
closer to the path.
Negativevaluesaddtotheshape,movingit
away from the path.
When shapes are nested, the bevel direction is
reversed for interior shapes.
See Deformation D ialog (page 1–368) for specific
information on the dialog controls.