9

Everything you create in 3ds Max is located in
a three-dimensional world. You have a variety
ofoptionsforviewingthisenormousstage-like
space, from the details of the smallest object to the
full extent of your scene.
Using the view options discussed in this section
you move from one view to another, as your
work and imag ination require. You can fill your
screen with a single, large v iewport, or set multiple
viewports to t r ack various aspects of your scene.
For exact positioning, flat drawing views are
available, as are 3D perspective (page 3–992) and
axonometric views (page 3–913).
You navigate 3D space by adjusting the position,
rotation and magnification of your views. You
have full control over how objects are rendered
and displayed on the screen.
Yo u c a n a l s o u s e t h e Grab Viewport command
(page 1–35) to create snapshots of your work as
you go.
This sec tion presents these brief topics desig ned to
help you quickly start learning how to organize
viewports and navigate through 3D space:
General Viewport Concepts (page 1–22)
Home Grid: Views Based on the World Coordinate
Axes (page 1–23)
Understanding Views (page 1–24)
Setting View por t Layout (page 1–26)
Controlling View por t Rendering (page 1–27)
Controlling Display Performance (page 1–28)
Using Standard View Navigation (page 1–29)
Zooming, Panning, and Rotating Views (page 1–29)
Navigating Camera and Light Views (page 1–33)
Grab Viewport (page 1–35)
For details about viewport commands, see
View port Controls (page 3–729).
Viewi ng a nd Navigating 3D Space