9

392 Chapter 5: Creating Geometry
Planar Edge Removal group
This option determines how the polygons on
planar faces are handled. Choose one of the
following:
Remove All—Removes all extra coplanar edges
on a face such that the face itself will define the
polygon.
Remove Only InvisibleRemoves invisible edges
on each face.
No Edge R emov al—N o edges are removed.
Quad Meshing and Smoothing
ProBoolean and ProCutter can re-mesh
planar surfaces using a quadrilateral meshing
algorithm. This capability, in combination with
thesubdivisionsurfacetoolsinMeshSmooth,
TurboSmooth, and Editable Poly, can produce
dramatic results.
Itdoesrequiresomelevelofexpertiseto
understand what is possible and how to achieve
the b est results using the quadrilateral tessellation.
This topic shows the basics of how to use quad
meshing and also cont ains tips and tricks about
what works and how it works.
Tip: You can apply quadrilateral tessellation to a
mesh object without necessarily performing an
actual Boolean operation on it. First create an
additional object that’s not touching the object you
want to tessellate. Select the object to tessellate,
apply ProBoolean, turn on Make Quadrila terals,
and then subtract the other object. You can
then collapse the tessellated object to Editable
Mesh/Poly if you like.
Quad Meshing B asics
ProBoolean of an object containing several primitives
To make a quadrilateral mesh, select a ProBoolean
or ProCutter object, go to the Modify panel, and
expand the Advanced Options panel as shown
following.
To get a result similar to the following illustration,
turn on Make Quadrilaterals check box: