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402 Chapter 5: Creating Geometry
Segments—
This spinner lets you specif y the total
number of manual segments in the spring.
Smoothing—Provides various methods of
smoothing the object. The options here work the
same as those in the Torus primitive (page 1 –180) .
All—Al l surfaces are smoothed.
Sides—Smoothingrunsalongthelengthofthe
wire, but not around its perimeter.
Segments—Smoothing runs around the
perimeter of the wire, but not along its length.
None—No smoothing is applied.
RenderableWhen on, the object appears in the
rendering; when off, the object does not appear.
Genera te M apping Coords—Assigns mapping
coordinates to the object. Default=on.
Wire Shape group
Provides three different types of wire cross-sections
for the spring: round, rectangular, or D-shaped.
Each type has its own set of parameters.
Round WireSpecifies a round wire for the spring.
Diameter—The diameter of the wire.
Sides—The number of sides that make up the
cross section.
Rectangular W ire—Specifies a rectangular wire.
WidthDeterm ines the width of the cross
section.
Depth—Determines the depth of the cross
section.
Fillet—When combined with Fillet Segs
(below), this lets you fi llet (round) the corners
of the cross section.