9
402 Chapter 5: Creating Geometry
Segments—
This spinner lets you specif y the total
number of manual segments in the spring.
Smoothing—Provides various methods of
smoothing the object. The options here work the
same as those in the Torus primitive (page 1 –180) .
•
All—Al l surfaces are smoothed.
•
Sides—Smoothingrunsalongthelengthofthe
wire, but not around its perimeter.
•
Segments—Smoothing runs around the
perimeter of the wire, but not along its length.
•
None—No smoothing is applied.
Renderable—When on, the object appears in the
rendering; when off, the object does not appear.
Genera te M apping Coords—Assigns mapping
coordinates to the object. Default=on.
Wire Shape group
Provides three different types of wire cross-sections
for the spring: round, rectangular, or D-shaped.
Each type has its own set of parameters.
Round Wire—Specifies a round wire for the spring.
•
Diameter—The diameter of the wire.
•
Sides—The number of sides that make up the
cross section.
Rectangular W ire—Specifies a rectangular wire.
•
Width—Determ ines the width of the cross
section.
•
Depth—Determines the depth of the cross
section.
•
Fillet—When combined with Fillet Segs
(below), this lets you fi llet (round) the corners
of the cross section.