9

Bones System 407
Bones can have fins.
Bones with various fin configurations
R ender abl e Bones
Bones can be renderable, though by default, they
arenot. Tomakeabonerenderable,turnon
the Renderable check box in the bone’s Object
Properties dialog (page 1–117) .
Bones can be renderable.
Obj ect Pr opert ies f or Bones
In addition to visual properties, bones have
behavioral properties. The controls for these are
located on the Bone Tools floater (page 1–411).
You can use these controls to turn other kinds of
objects into bones.
Using Constraints with B ones
Yo u c a n a p p l y constraints (page 2–392) to bones as
long as an IK solver or method is not controlling
thebones. IftheboneshaveanassignedIK
controller, you can constrain only the root of the
hierarchy or chain. However, applying posit ion
controllers or constraints to a linked bone c an
cause undesirable effects, such as breaking of the
bone chain.