9

Fin Adjustment Tools Rollout 413
Mirror Axis—
Choose an axis or plane about which
the bones will be mirrored: X/Y/Z or XY/YZ/ZX.
Bone Axis to Flip—To avoid creating a negative
scale, choose the bone axis to flip: Y or Z.
Offset—The distance between the original bones
and the mirrored bones. Use this to move t he
mirrored bones to the other side of the character.
Bone Coloring group
Selected B one Color—Sets the color for selected
bones.
Apply Gradient—Applies a gradient color across
several bones based on the Star t Color and End
Color values. This option is available only when
two or more bones are selected. The Start Color is
appliedtothehighestparentboneintheselected
chain,whiletheEndColorisappliedtothelast
child object in the selected chain. Intermediate
colors in the gradient are applied to bones in
between.
Sta r t Color—Sets the start ing color for the gradient.
End Color Sets the ending color for t he gradient.
Bones System (page 1–404)
Fin Adjus tment Tools R ol lout
Animation menu > Bone Tools > Bone To ols floater > Fin
Adjustment Tools rollout
Controls on the Fin Adjustment Tools rollout are
for adjusting some aspects of bone geometry,
including fins.
Interfa ce
AbsoluteSets the fin par ameters as absolute
values. Use this option to set the same fin values
for all selected bones.
Relative—Sets the fin parameters relative to their
currentvalues. Usethisoptiontoretainsize
relationships between bones with different-sized
fins.
Co py Copiestheboneandfinsettingsforthe
currently selected bone, in preparation for pasting
to another bone.