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414 Chapter 5: Creating Geometry
Pas te—
Pastes the copied bone and fin settings to
the currently selected bone.
Bone Objects group
Width—Sets the width of the bone.
Height—Sets the height of the bone.
TaperAdjusts the tap er of the bone shape. A
Taper with a 0 value produces a box-shaped bone.
Higher values pinch the bone where it joins its
child bone, while lower values expand that end of
the bone.
Fins group
Side Fins—Adds side fins to selected bones.
Size—Controls the size of the fin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Fr o n t Fi n Adds front fins to selected bones.
Size—Controls the size of the fin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Back FinAdds fins to the backs of selec ted bones.
Size—Controls the size of the fin.
Start Taper—Controls the star t taper of the fin.
End Taper—Controls the end taper of the fin.
Obj ect Properti es Rol lout (B one
Tool s)
Animation menu > Bone Tools > B one Tools floater >
Object Properties rollout
Controls on the Object Properties rollout for bones
let you turn other objects into bones. They also
cont rol bone r igidity and alignment.
Note: You can reset the scale of bones with the
Reset Scale option.
Interfa ce
Bone On/Off—When turned on, the selected
bone or object behaves as a bone. Turning this
option off causes the object to stop behaving like
a bone: there is no auto alignment or stretching.
Default=on for bone objects, off for other kinds
of objects.
Note: Turningthisoptionondoesntimmediately
cause objects to align or stretch. However, future
transforms of children can cause rotation and
stretching.
Freeze Length—When turned on, the bone
maintains its leng th. When turned off, t he bone’s
length is based on the translation of its child bone.
This option is available only if Bone On is on.
Default=on.
Wa rn in g : When you turn on Freeze Length, this has no
visible effect unless you transform the child of the object
to which Freeze Length is applied.
Auto-Align—
When turned off, the bone’s pivot
point doesn’t align to its child object. The
translation of a child b one w il l not be converted
into rotation of the parent. Instead, the child is
allowed to move away from the parent’s X axis.