9

Controlling Viewport Rendering 27
Key
View type
U
User (axonometric) view. Retains viewing
angle of previous view. Allows use of Zoom
Region (page 3–742).
none
Rightview.Useviewportright-clickmenu.
none
Shape view. Use viewport rig ht-click menu.
Automatically aligns view to the extents of a
selected shape and its local XY axes.
See also
View port Layout (page 3–856)
Camera Viewport Controls (page 3–745)
Spotlight Parameters (page 2–1338)
Precision and Drawing Aids (page 2–1)
Track View (page 2–501)
Controlling Viewpor t R endering
Box display, wireframe display, and smooth shading
You can choose from multiple options to display
your scene. You can display objects as simple
boxes, or render them with smooth shading and
texture mapping. If you want, you can choose a
different d isplay method for each viewport.
Tip: If you want to display individual objects as
wireframe, you can use Wireframe materials. If
you want individual objects to display as boxes,
youcanselecttheobjectandchooseDisplay
as Box on the Display properties rollout on the
display panel.
Using Viewport R en deri ng Control s
Viewport rendering options are found on the
Rendering Method panel (page 3–853) of the
View port Configuration dialog. Using this panel
you choose a rendering level and any options
associated with that level. You can then choose
whether to apply those settings to the active
viewport or all viewports, or to all but the active
view por t.
The rendering level you choose is determined
by your need for realistic display, accuracy, and
speed. For example, Box Mode display is much
faster than Smooth Shading with Highlights. The
more realistic the rendering level, the slower the
display speed.
Afterchoosingarenderinglevel,youcanset
rendering options. Different options are available
for different rendering levels.
Yo u c a n a l s o u s e ActiveShade (page 3–21) in a
viewport. This feature helps you quickly preview
changes you make to lighting and materials.
Viewport rendering has no effect on final
renderings produced by clicking Render Scene.
R ender ing M ethods a nd Di spla y S peed
The rendering methods not only affect the quality
of your view display, they can also ha ve a profound
effect on display performance. U sing higher
quality rendering levels and realistic options slows
display performance.
After setting a rendering method, you can
choose additional options that adjust display
performance. One of these controls, Adaptive
Degradation, speeds up display performance when
you use realistic rendering levels.