9

432 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
See Basics of Creating and Modifying Objects (page
1–153) for information on sub-object selection
and gizmos.
Procedure
To use t ra nsfor m t ype-in:
1.
Select an object or a group of objects.
2. Choose a transform to perform on the objects
(Move, Rotate, or Scale).
3. You can do any of the following, switching from
one to another as required:
Type a value in an axis field and press
Enter
to apply the transform change to the object
in the viewport.
Dragaspinnerinanaxisfieldtoupdatethe
object in the viewport.
Drag the object to apply the transform and
read the resulting change in the axis fields.
For example, if Move is active, the fields
read out both the absolute positions of the
selected object in world space. If no object is
selected, the fields turn gray.
Inter face
Status bar
Absolute/Of fset Mode Transform
Ty pe-In—
When this is off, the software treats
valuesyouenterintotheX,Y,andZfieldsas
absolutes. When this is on, the software applies
transform values you enter as relative to current
values; that is, as an offset. Default=off.
X, Y, and Z—Displayandacceptentryforvaluesof
position, rotation, and scale along each axis.
Absolute group (Dialog)
X, Y, a nd Z—Displa y and accept entry for absolute
values of position, rotation, and scale along each
axis. Position and rotation are always displayed, as
world scale is always local.
Offset group (Dialog)
X, Y, and Z—Displayandacceptentryforoffsets
of the position, rotation, and scale values along
each axis.
Displayed offset values revert to 0.0 after each
operation. For example, if you enter 45 degrees
in a Rotate Offset field, when you press
Enter ,
the software rotates the object 45 degrees from
itspreviousposition,increasestheAbsolutefield
value by 45 degrees, and resets the Offset field to
0.0.
Offset labels reflect the active reference coordinate
system. The Offset can be Offset: Loc a l, Offset:
Parent, and so on. If you use Pick to select the
reference coordinate system of a particular object,
the O ffset will be named with that object.
Animating Transforms
You can animate changes in position, rotation, and
scale (transforms) by turning on the Auto Key
button and t hen performing the transform at any
frame other than frame 0. T his creates a key for
that t ransform at the current frame.