9

438 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
Restrict to Plane Flyout
The Restrict To Plane flyout, available from
the Axis Constraints toolbar, lets you limit all
transformations (move, rotate, scale) to the XY,
YZ, or ZX planes (by default, parallel with the Top
view).
You can a lso select planar constraint by using the
Move Transform Gizmo (page 1–426). Instead of
dragging one of the axis indicators, drag one of the
plane indicators near the center of the gizmo.
Whenyoumoveanobjectalongaplanethatis
head-on to your view, the object moves along the
single available axis shown in the view.
Reset Transform Utility
Utilities panel > Utilities rollout > Res et XForm button
Use the Reset T ransform utility to push object
rotation and scaling values onto the modifier
stack and align object pivot points and bounding
boxes w ith the World coordinate system. Reset
Transform removes all Rotation and Scale values
from selected objects and places those transforms
in an XForm modifier.
To r e s e t the t r a n sfor m of a g rou p, use t h e
TransformbuttonintheResetgroupboxofthe
Hierarchy > Pivot command panel.
Procedure
To reset an object’s transform:
1.
Select an object.
2. On the Utilities panel, click Reset XForm.
3. On the Reset Transform rollout, click Reset
Selected.
Object rotation and scaling are now carried
by an XForm modifier placed at the top of the
modifier stack.
When you apply the Reset Transform utility,
an XForm modifier (page 1–959) that carries
the rotation and scale values is placed at the
top of the Modifier Stack display. You can
apply other modifiers above and below the
XForm modifier. You can sele ct the XForm
modifier and add other Move, Rotate, and Scale
transforms. You can delete the XForm modifier
to completely remo ve the transforms from the
object. You can collapse the object to absorb the
rotation and scale va lues into the object mesh.
Interfa ce
Res et sel ected—Removes all Rotation and Scale
values from selected objects and places those
transforms in an XForm mod ifier.
Tr a nsf or m Command s
The basic tr ansform commands are the most
straightfor ward way to change an object’s position,
rotation, or scale. These commands appear on the
default main toolbar (page 3–686).Theyarealso
available from the default quad menu (page 3–694).