9

440 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
movement. Just move the mouse straight up and
straight down. Up rotates the object one way,
down rotates it the opposite way.
The center of rotation is determined by the
Transform Center setting (page 1–442).
To restrict rotation about the X, Y, or Z axis, or
to any two axes, click the appropriate button on
the Axis Constraints toolbar (page 3–687),use
the Transform g izmo (page 1–426),orright-click
the object, and s elect the constraint from the
Transfor m submenu .
Rotating an object
Rotate Gizmo (page 1–428)
Procedure
This procedure il lustrates the intuitive usage of the
default Euler XYZ rotation controller (page 2–318).
To animate obj ect rotation interactively:
1.
Add an object.
2. Move the time
slider (page 3–701) to a frame other than 0 and
turn on Auto Key (page 3–717).
3. Choose Select And Rotate.
4. Rotate the object on any axis by any amount.
5. Movethetimeslidertoalaterframe.
6. Rotate the object on the same axis by an amount
greater than 180 degrees.
7. Play back the animation.
The rotation plays back exactly as you recorded
it.
Select and Scale
Main toolbar > Select and Sc ale flyout
Right-click an object. > quad menu > Transform quadrant
>Scale
Edit menu > Select and Scale
The Select And Scale flyout on the main toolbar
providesaccesstothreetoolsyoucanuseto
change object size. These are, from top to bottom:
Select and Uniform Scale (page 1–441)
Select and Non-Uniform Scale (page 1–441)
Select and Squash (page 1–442)
In addition, the Scale command is available on
theEditmenuandtheTransformquadrantofthe
quad (right-click) menu; this activates whichever
scaletooliscurrentlychosenintheflyout.
Note: TheSmartScalecommandactivatesthe
Select And Scale function and, with repeated
invocations, c ycles through the available scaling
methods. By default, Smart Scale is assign ed to
the
R key; you can use Customize U ser Interface
(page 3–792) to assign it to a different keyboard
shortcut, a menu, etc.