9

Select and Uniform Scale 441
Select and Uniform Scale
Main toolbar > Select and Uniform Sc ale (on S el ect And
Scale flyout)
Right-click an objec t. > Scale (selects current toolbar
Scale mode)
The Select And Uniform Scale button, available
from the Select And Scale flyout (page 1–440),
lets you scale objects by the same amount along
all three axes, maintaining the object’s original
proportions.
Uniform scale does not change an object’s proportions.
To scale a single object, you don’t need to selec t it
first. When this tool is active, clicking an object
selects it and dragging the mouse scales it.
Scale Gizmo (page 1–428)
Select and Non-Uniform Scale
Main toolbar > Select an d Non-Uniform Scale (on Selec t
And Scale flyout)
Right-click an objec t. > Scale (selects current toolbar
Scale mode)
The Select And Non-Uniform Scale button,
available from the Select And Scale flyout (page
1–440), lets you scale objects in a non-uniform
manner according to the active axis constraint.
Non-uniform scale can change proportions with different
values for different axes.
Yo u c a n r e s t r i c t t h e o b j e c t s s c a l i n g a b o u t t h e X , Y,
or Z axis, or to any two axes, by first clicking the
appropriatebuttonontheAxis Constraint s toolbar
(page 3–687),orwiththeTransform gizmo (page
1–426).
To scale a single object, you don’t need to select it
first. When this tool is active, clicking an object
selects it and dragging the mouse scales it.
Impor tant: Avoid appl yin g non-uniform scale at
the o bject level. Non-uniform scaling is applied as
a transform and cha nges the axes of the object, so
it affects other object properties. It also alters the
properties passed hierarchically from parent to child.
When you per form other operations on the object, such
as rotation, inverse kinematic calculations, and other
positioning operations, you might not get the results
you expect. To recover from these problems, use the
Hierarchy panel’s Reset Scale button or the Utilities
panel’s Reset XForm utility. Either of these options
will reset the axes to use the non-uniform scale as the
fundamental scale for the object.
As an alternative to non-uniform scaling, consider using
the XForm modifier (page 1–959).
Scale Gizmo (page 1–428)