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450 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
Offset—
Specifies the d istance of the mirrored
object’s pivot point (page 3–995) from the original
object ’s pivot point.
Clone Selection group
DeterminesthetypeofcopymadebytheMirror
function. Default is No Clone.
No Clone—Mirrors the selected object without
making a copy.
Co pyMirrors a copy of the selected object to the
specifie d position.
Instance—Mirrors an instance (page 3–957) of the
selected object to the specified position.
Reference—Mir rors a refe rence (page 3–1002) of
the selected object to the specified position.
If you anim ate (page 2–275) the mirror operation,
mirroring generates a Scale key. If you set Offset
to a value other than 0.0, mirroring also generates
Position keys.
Mirror IK Limits—Causes the IK constraints to be
mirrored (along with the geometr y) w hen you
mirror the geometr y about a single axis. Turn
thisoffifyoudontwanttheIKconstraintstobe
affected by the mirror command.
The end effectors used by the IK are not affected
by the Mir ror command. To successfully mirror
an IK hierarchy, first delete the end effectors: Go
to the Motion panel > IK Controller Parameters
rollout > End Effectors group and, under Position,
click the Delete button. After the mirror operation,
create the new end effector using the tools on the
same panel.
Array
Extras toolbar > Array
Tools menu > Array
TheArraycommanddisplaystheArraydialog,
which enables you to create an array of objects
based on the current selection.
A one-dimensional array
TheitemsintheArrayDimensionsgrouplet
you create one-, two-, and three-dimensional
arrays. For example, a row of five objects is a
single-dimension array, even though it takes up
three-dimensional space in the scene. An array
ofobjectsthatsfiverowsbythreecolumnsisa
two-dimensiona l array, and an array of objects
that’s five rows by three columns by two levels is a
three-dimensional array.
Tip: Youcanpreviewthearraybyturningonthe
Preview button. With Preview on, changing the
array settings updates the viewports in real time.
For more informa tion on using Array, see Arraying
Objects (page 1–484).
Procedures
To create an array:
1.
Select the objects to array.