9

Array 451
2.
Choose Tools > Array.
3. On the Array dialog, select t he type of object
to output: Copy, Instance, (page 3–957) or
Reference (page 3–1002)).
4. In the Prev iew group, click the Preview button
to turn it on.
This lets you see the results of the array
operationintheviewports,withchanges
appearing in real time.
5. In the Arra y Transformation group, click
the arrows to set Incremental or Totals array
parameters for Move, Rotate, and Scale.
6. EntercoordinatesfortheArrayTransformation
parameters.
7. Indicate whether you want a 1D , 2D, or 3D
array.
8. Set C ount to the number of copies on each axis.
9. Enter the appropriate values in the numeric
fields for Incremental Row Offsets.
10. Click OK.
The cur rent selec tion is duplicated t he specified
number of times, with each object transformed
as indicated.
To replace an array:
1.
Undo the array to replace, using Edit > Undo
Create Array, or press
Ct rl +Z .
2. Changethecoordinatesystemandtransform
center, if needed.
3. Choose Tools > Array, and adjust any
param eters on the Array dialog th at is
displayed.
4. ClickOKtocreateanewarray,whichreplaces
the previous version. Repeat these steps to
fine-tune t he array.
Example: To create an array of objects that numbers
5x4x3:
1.
Create a teapot with a radius of 10 units.
2. Choose Tools > Array to display the A rray
dialog.
3. In the Incrementa l set of parameters, set Move
X(theupper-leftfield)to50.Thiscauseseach
object in the array to be positioned 50 units
apart on the X axis.
4. In the Array Dimensions group, choose the 3D
button to enable a ll the spinners in that group.
5. Setthe1DCountspinnerto5,the2DCount
spinner to 4, and the 3D Count spinner to 3.
Thiscreatesarowof5objectsthatare50units
apart, and then 4 rows of those five objects,
and then 3 rows of the 5 x 4 matrix of objects,
resulting in a box array.
6. Inthe2Drow,settheYspinnerto80.
7. In the 3D row, set the Z spinner to 100.
8. Click OK.
A box ar ray of teapots appears. The first
dimensional array is five teapots created along
the X world axis, 50 units apart (as specified
in the Ar r ay Tr ansform group). The second
dimensional array is four layers created along
the Y world axis, 80 u nits apart (as specified
in the Array Dimensions group). The third
dimensional array is three layers created along
the Z world axis, 100 units apar t. The total
numberofobjectsinthearrayis60.
Ex ample: To create a 36 0-degr ee a r ray :
1.
Reset 3ds Max.
2. Near the top of the Front viewport (away
from its center), create a long, thin box at the
twelve-o’clock posit ion (as if the viewport were
aclockface).
3. Choose Use Transform Coordinate Center on
the Main toolbar.
4. Choose Tools > Array.