9

Snapshot 453
Array Dimensio n s group
Lets you add to the Arra y Transformation
dimension. The additional dimensions are
positional only. Rotation and scale are not used.
1D—Creates a one-dimensional array, based on
the settings in the Array Transformation group.
Co untSpecifies the total number of objects along
this dimension of the array. For 1D arrays, this is
the total number of objects in t he array.
2D—Creates a two-dimensional array.
Co untSpecifies the total number of objects along
this second dimension of the array.
X/Y /Z—Specifies t he incremental offset distance
along each axis of the second dimension of the
array.
3D—Creates a three-dimensional arr ay.
Co untSpecifies the total number of objects along
this third dimension of the array.
X/Y /Z—Specifies t he incremental offset distance
along each axis of the third dimension of the array.
Total in ArrayDisplays the total number of entities
that the array operation will create, including the
current select ion. If you’re arraying a selection set,
the total number of objects will be the result of
multiplying this value times the number of objects
in the selection set.
Prev iew—Toggles a viewport preview of the
current ar r ay sett ings. Changing a setting updates
the viewports immediately. If the up date slows
down feedback with large arrays of complex
objects, turn on Display As Box.
Display a s B ox—Displays the arr ay-prev iew objects
as bounding box es instead of geometry.
Reset All Parameters—Resets all the parameters to
their default sett ings.
Snapshot
Extras toolbar > Snapshot (on A rray flyout)
Tools menu > Snapshot
Choosing Tools > Snapshot displays the Snapshot
dialog. This enables you to clone an animated
object over time.
Using an ice-cream cone animated along a path, Snapshot
creates a stack of con es.
Snapshot spaces the clones equally in time.
Adjustments in Track View let you space the clones
equally along the path instead (see the second
procedure, b elow).
Like other clone techniques, Snapshot creates
copies, instances, or references. You can also
chooseameshoptionforusewithparticlesystems.
Particle Snapshots
You c an clone particle systems as static mesh
objects. You can also produce clones of the
particlesthemselvesasmeshes,whenusingthe
Snapshot dialog > C lone Method > Mesh option.
This works with all configurations of particle
systems, including those using MetaParticles.
Usage is t he same as with other types of objects.