9

454 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
Pr ocedur es
To clone an object over time:
1.
Select an object w ith an animation path.
Snapshot also shows the effect of any other
transform animations, such as rotate or scale as
well as parametric modifier animation.
2. Click the Snapshot button on the Extras
toolbar > Array flyout, or choose Tools menu
>Snapshot.
3. Set parameters in the dialog, and click OK.
To s pace clones evenly by dis tance:
1.
Select an object with an animated position.
2. Open Track View and find the Position track
for the original object.
3. Click Assign Controller and check that the
track is using a Bezier Position controller. Do
one of the following:
If the track is already using a Bezier Position
controller, proceed to step 4.
If the track is not using a Bezier Position
controller, change the controller (page
2–546), then proceed to step 4.
4. Select all the transform keys and ri ght-click
one of the selected keys to display the Key Info
dialog (page 2–304).
5. Click Advanced to expand the dialog.
6. Click Normalize Time.
7. Set Constant Velocity on.
8. Choose Tools menu > Snapshot.
The Snapshot dialog appears.
9. Set parameters in the dialog, and click OK.
Interfa ce
Snapshot group
SingleMakes a clone of the geometry of the
object at the current frame.
RangeMakesclonesofthegeometryofthe
object along the trajectory over a range of frames.
Specify the range with the From/To settings and
the number of clones with the Copies setting .
From/To—Specifies the range of frames to place the
cloned object along the trajectory.
Co piesSpecifies the number of clones to place
along the trajectory. They are evenly distributed
overthetimeperiod,butnotnecessarilyoverthe
spatial distance along the path.
Clone Method group
With the Copy, Instance, and Reference methods,
the clone retains any animation within the object,
so al l the clones will be animated in the same way.
Co pyClones copies of the selected object.
Instance—Clones instances (page 3–957) of
the selected object. Not available with particle
systems.