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466 Chapter 6: Transforms: Moving, Rotating, and Scaling Objec ts
2.
Click Normal Align on the Main toolbar,
or choose Tools > Normal Align.
3. Dragacrossthesurfaceofthesourceobject.
The Normal Align cursor appears, attached to a
pair of cross hairs. A blue arrow at the cursor
indicates the current normal.
4. Move the cursor and blue arrow until you locate
the normal you want to use, then release.
Thebluearrowremainsasreferencetothe
source normal.
5. Drag across the surface of the target object.
A green arrow at the cursor indicates the
current normal.
6. Move the cross hairs and green arrow until you
locate the normal you want to use as a target,
then release.
The source object moves into alignment with
the target normal, and the Normal Align dialog
appears.
7. Do one of the following:
Click OK to accept the alignment.
•Usingthedialog,makemodificationstothe
alignment before clicking OK.
Click Cancel Align to cancel the alignment
procedure.
Interfa ce
The Normal Align dialog lets you adjust or cancel
the current alignment, and contains the following
controls:
Position Offset group
Lets you translate the source object perpendicular
to the normal on the X, Y or Z axes.
X/Y /Z—These three fields let you affect how much
of an offset will be g iven to the selec ted faces.
Rotation O ffset group
Lets you rotate the source object about the
normal’s axis. You see the rotation in real time.
Angle—This field lets you define the angle for the
rotational offset.
Flip Normal—Determines whether the source
normal matches the ta rget normal’s direction.
This defaults to off, since you usually want the
two normals to have opposing directions. When
youturnthisonoroff,thesourceobjectflips180
degrees.
OK/Cancel Align—The Cancel button is labeled
Cancel Align to make it clear that youre not only
canceling the settings in the dialog , but canceling