9

Techniques for Cloning Objects 475
You need a working knowledge of transform
features to take full advantage of
Shi f t +Clone.
See Using Transforms (page 1–424).
Snapshot
Using an ice-cream cone animated along a path, Snapshot
creates a stack of cones.
Snapshot (page 1 –453) clones an animated object
overtime. Youcancreateasinglecloneon
any frame, or space multiple clones along the
animation path. The spacing is a uniform time
interval; it can also be a uniform distance.
Array
A one-dimensional array
Array creates repeating design elements: for
example, the gondolas of a Ferris wheel, the treads
of a spiral stair, or the battlements along a castle
wall.
Array gives you precise control over all three
transforms and in all three d imensions, including
theabilitytoscalealongoneormoreaxes.Itis
the combination of transforms and dimensions,
coupled with different centers, that gives you so
many options with a single tool. A spiral stair,
for example, would be a combination of Move
andRotatearoundacommoncenter. Another
array using Mo ve and Rotate might produce the
interlocked links of a chain.
See Arraying O b jects (page 1–484).
Mirror
Mirroring an object
Mirror produces a symmetrical copy around any
combinationofaxes.Thereisalsoa"NoClone"
option that performs the mirror operation without
copying . The effect is a flip or move of the object
to a new orientation.
Mirror has an int eractive dialog. As you change
settings, you see the effect in the act ive viewport;
in other words, a preview of what the mirror will
look like.
There is also a Mir ror modifier that gives you
parametric control of the mirror effect.
See Mirroring Objects (page 1–491).