9

Navigating Camera and Lig ht Views 33
horizontal axis, so t he camera or view point tilts
only vertically.
Lock Ver tical Rotation—Pressing Lock Vertical
Rotation (
Spa ceba r )lockstheverticalaxis,so
the camera or viewpoint tilts only horizontally.
Invert Ver t ical R otat ion Toggle—Pressing Invert
Vertical Rotation (no default key) inverts the tilt
directionwhenyoudragthemouse. Whenthis
toggle is off, dragging up causes scene objects to
descend in the view, and dragg ing dow n causes
them to r ise (this is like tilting a physical camera).
Whenthistoggleison,objectsintheviewmovein
thesamedirectionyouaredraggingthemouse.
Leve l—Pressing Level ( Shift+Spacebar )removes
anytiltorrollthecameraorviewpointmighthave,
making the view b oth level and vertical.
Nav igati ng Camer a an d Li ght
Views
The camera navigation buttons
The Camera and Light view navigation buttons
are the s ame with a few exceptions. The buttons
are visible when a viewport with a Camera or
Light view is active. The Camera and Light view
navigation buttons do more than adjust your view.
They tr ansform and change the parameters of the
associated camera or light object.
Lightviewstreatthelight(spotlightordirectional
light) as if it were a camera. The l ight fa lloff is
treated the same as the camera field of v iew.
Keep in mind the following:
•UsingtheCameraandLightviewport
navigation buttons is the same as moving or
rotat ing the camera or Light, or changing t heir
base p arameters.
Changes made with Camera or Light view
navi gation buttons can be animated the same
as other object changes.
Zooming a Camer a or Li ght Vi ew
Zooming a cam era
Yo u z o o m a c a m e r a v i e w by c l i c k i n g FOV
(page 3–741) andthendraggingintheCamera
view por t.
The field of view defines the width of your view as
an angle with its apex at eye level and the ends at
thesidesoftheview.TheeffectofchangingFOVis
exactly like changing the lens on a camera. As the
FOV gets larger you see more of your scene and
the perspective becomes distorted, simi lar to using
awide-anglelens. AstheFOVgetssmalleryou
see less of your scene and the perspective flattens,
similar to using a telephoto lens. See Cameras
(page 2–1365).
Click Light Hotspot (page 3–752) for a light
viewport to achieve the same effect as zooming.
The hotspot is the inner of the two circles or
rectangles visible in a light viewport. Objects
insidethehotspotareilluminatedwiththe
full intensity of the light. Objects between the
hotspot and falloff are illuminated with decreasing
intensity as objects approach the falloff boundary.
See Using Lights (page 2–1274).