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496 Chapter 8: Modifiers
Object modifiers in the Modify panel and Track View
The e ffect of modifiers on a master object.
Object Transf orms
Once the modified object has been evaluated, it is
transformed within the world coordinate system.
Transforms cove r the position, rotation, and scale
changes applied from the transform buttons on
the toolbar.
The method of e va luating all modifiers first and
then evaluating the combined tr a nsforms has
ramifications for the way you work with 3ds Max.
Theeffectoftransformsisindependentofthe
order in which they are applied. The order in
which you apply modifiers, on the other hand,
does affect the resulting geometry. If you want to
apply a transform that is evaluated in a specific
order in the modifier stack, use the XFor m modifier
(page 1–959).
Transforming a modified object
Space Warps
Space warps (page 2–55) are evaluated after
transforms. They distort objects bound to the
space warp based on the position of the object in
world space. For example, a Wave space war p (p age
2–100) causes the surface of an object to undulate
in the form of a wave. As the object or the space
warp moves through world space, the waves move
across the object’s surface.
Like space warps, world-space modifiers (page
1–512) are evaluated after transforms. A
world-space modifier is like a space warp bound
to a single object.
Obj ect P roperties
Object propert ies are the last to be evaluated
before the object is displayed. These are values
specific to an object such as its name or settings
you specify on the Object Properties dialog (page