9

Using Modifiers 499
Sweep Modifier (page 1–848)
Symmetry Modifier (page 1–861)
Taper Modifier (page 1–863)
Tessellate Modifier (page 1–865)
Tr im/Extend Modifier (page 1–866)
TurboSmooth Modifier (page 1–868)
Turn To Mesh Modifier (page 1–871)
Turn To Patch Modifier (page 1–873)
Turn To Poly Modifier (page 1–874)
Twist Modifier (page 1–876)
Unw rap UVW Modifier (page 1–878)
UVW Map Modifier (page 1–922)
UVW Mapping Add Modifier (page 1–933)
UVW Mapping Clear Modifier (page 1–933)
UVW XForm Modifier (page 1–934)
VertexPaint Modifier (page 1–936)
Vertex Weld Modifier (page 1–935)
Volume Select Modifier (page 1–952)
Wave Modifier (page 1–957)
XForm Modifier (page 1–959)
Using Modifiers
This sec tion contains a number of topics intended
to help you learn how to use mo difiers and the
Modify panel. These include:
Using the Modify Panel (page 1–499)
Using the Modifier Stack (page 1–502)
Editing the Stack (page 1–504)
Edit Modifiers and Editable Ob jects (page 1–506)
Modifying at the Sub-Object Level (page 1–506)
Using the Stack at the Sub-Object Level (page
1–508)
Modifying Multiple Objects (page 1–509)
How Instanced Modifiers Work (page 1–511)
Usi ng the Mo dify Pa nel
After adding objects to your scene from the Create
panel, you often move to the Modify panel to
change an object’s original creation parameters
and to apply modifiers. Modifiers are the basic
tools for reshaping and adjusting primitive
geometry.
Note: Yo u c a n float (page 3–930) or dismiss the
command panel using the Customize Display
right-click menu (page 3–787).Thedefaultsetting
is to display the command panel docked at the
right of your screen. If it is not displayed or you
want to change its location and docking or floating
status, right-click in a blank area on any toolbar,
and choose from the shortcut menu.
The Modify panel stays in view until you click
another command panel tab. T he panel updates to
show the options and controls that are available for
the currently selected object or modifier.
Procedures
To use the Modify panel:
1.
Select an object in your scene.
2. Click the Modify tab to display the
Modify panel.
Thenameoftheselectedobjectappearsatthe
top of the Modify panel, and fields change to
match this object.