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500 Chapter 8: Modifiers
The objects creation parameters appear in
rollouts on the Modify p anel, below the
modifier stack d isplay. You can use these
rollouts to change the c reation parameters for
an object. As you change them, the object
updates in the viewports.
3. Apply a mo difier to an object (describ ed in the
next procedure).
After you apply a modifier, it becomes active,
and rollouts below the modifier stack display
settings specific to the active mod ifier.
To a pply a modif ier to an object:
1.
Select the object.
2. Do one of the following:
Choose a modifier from the Modifier List.
This is a drop-down list at the top of the
Modify panel.
Tip: You can use the mouse or keyboard to
choose a modifier from the Modifier List.
To use the keyboard, first open the list with
the mouse, and then ty pe the first letter in
the modifier’s name. From there you can
use the arrow keys or the method described
in the following paragraph to highlight the
desired mo difier, and then press
Enter to
assign the modifier.
In many cases, several modifier names
start with the same letter. You can go
directly to a particular mod ifier if you type
the first few letters (enough for a unique
combination) in the desired modifier’s
name quickly. For example, say you want
to assign the Mirror modifier to an objec t.
Pressing
M goes to Mesh Select, which isn’t
anywhere n ear Mirror in the Modifier list,
but typing
MI goes directly to Mirror.
ChooseamodifierfromtheModifiers
menu. This menu is organized into sets by
functionalit y.
Not all modifiers appear on the Modifiers
menu.
If the modifier buttons are visible on the
Modif y panel and the mo difier you want is
one of them, click the button.
If the buttons are not visible but
you want to use them, click the Configure
Modifier Sets button (page 3–772) (below
the modifier stack display) and choose
Show Buttons. A set of buttons with the
names of modifiers appears between the
modifier list and the stack display. Click
Configure Modifier Sets again, choose
the set of modifiers you want to use (for
example, Free-Form D eformations), and
then click the button for the modifier you
want to apply.
Rollouts are now displayed below the modifier
stack display, show i ng settings for the modifier.
As you change these sett ings, the object updates
in viewports.
To drag a modifier to an object:
1.
Select an object that already has a modifier you
would like to use on another object.
2. To copy the modifier without instancing it,
drag the modifier’s name from the stack display
to the object in a viewport that you want to
use the same modifier. To move the modifier,
use
Shi f t +drag; this removes it from the
original object and applying it to the new one.
To instance the modifier, use
Ctrl +drag; this
creates an instanced modifier applied to both
the original object and the new one.
Note: Instancing a modifier causes its name to
be displaye d in italics in the modifier stack.
This indicates that t he modifier is instanced,
meaning that a change to the modifier
parameters of one object will affect the other.