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504 Chapter 8: Modifiers
Editing the Stack
You can copy, cut, and paste modifiers within an
object’s stack, or into the stacks of other objects.
Among other features, you c an give modifiers
explicit names to help you remember the intended
effect.
To edit the s tack:
1.
Choose an item in the stack.
2. Right-click.
This displays the Modifier Stack right-click
menu (page 3–766), which is briefly introduced
in this topic.
R ear r a nging and S ha ri ng M odif ier s
To rear range modifiers:
The easies t way to m ove a modifier to a different
location in the stack is simply to drag it there.
Alternatively, you can use the following cut/copy
and paste procedure.
1. Choose one or more modifiers, right-click, and
choose Copy or Cut.
2. Choose a new location in the list, right-click,
and choose Paste. T he paste occurs immediately
above the new location.
To share modifiers with other objects:
1.
Choose one or more modifiers, right-click, and
choose Copy.
2. Select a different object or group of objects.
3. Choosealocationinthenewstack,right-click,
and choose Paste.
You can als o drag from the mo difier stack
displaytoanobjectinaviewport.
Tip: Select world-space and object-space
modifiers separately. Cut, Copy, and Paste are
disabled if b oth ty pes are selected. If you try to
paste a world-space modifier into the section
for object-space types, the paste occurs at the
top of the world-space section. The reverse is
also true.
Unique and Instanced Modifiers
By default, pasted modifiers are unique: they lose
all connection with the modifier from which they
were copied. Compare with an instanced modifier,
which is shared between two or more objects.
Changing a p arameter on an instanced modifier
automatically changes the same parameter on the
other instanced objects.
To create an instance of a modifier:
After copying or cutting the modifier,
right-click and choose Paste Instanced.
In the stack, the name of an instanced modifier
appears in italics.
Any instance of a modifier controls all other
instances. Use this feature when you want a
number of objects to take on the same feature.
For example, copy ing an instanced Bend modifier
(page 1–560) to a number of trees would ma ke
them all bend identically. Changing Bend
parameters on any one tree would change the bend
on all the others.
To remove the instancing from a modifier:
Select the insta
nced modifier and click
MakeUnique.Thisconvertsthemodifierfrom
instanced to unique.
UsingMakeUniquewithMultipleItems
Assume you have a group of trees all sharing the
same instanced B end modifier. If you select two
of them and clic
k Make Unique (page 3–770),a
message asks, "Do you want to ma ke the selected
objects unique with respect to each other?"