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512 Chapter 8: Modifiers
Changing the parameter of an instanced modifier for one
object affects all the objects sharing the modifier.
Making Insta nced M odifiers Unique
At some point in your work, you might want
to turn a modifier instance into a local copy
that affects only a single object. To do so, click
Make Unique (page 3–770) on the Modify panel.
This button appears beneath the modifier stack
display.(MakeUniqueisalsoavailableasapop-up
menu choice when you right-click the instanced
modifier’s name in the stack display.)
To mak e an instanced modifier unique:
1.
Select an object with an instanced modifier.
2. Choose the instanced modifier in its stack.
3. ClickMakeUniquebeneaththemodifier
stack display. The modifier is no longer listed in
italic text and if Show Dependencies is set, the
high light disappears from the other objects.
The modifier is now separate from the set of
instanced modifiers. Adjustments you make
to this modifier no longer affect other objects.
Its parameters and gizmo remain unchanged
from their original, instanced settings until you
adjust them.
To make multiple modifier instances unique:
1.
Select two or more objects with the same
instanced modifier. The stack now shows what
the objects have in common.
2. Choose the instanced modifier in the stack.
There can be more than one instanced modifier
in th is stack. Click t he one you want to make
unique for each of the selected objects.
3. Click Make Unique.
4. Click Yes to make the two objects become
independent of one another. Click No for
thetwoobjectstocontinuetosharethesame
instanced modifier, but separate from the
instance in the original group .
The parameters for this mo difier disappear,
because the objects no longer share the
modifier. For each object, the modifier is now
separate from the set of instanced modifiers.
As with a single object, the parameters and gizmo
are unchanged in the now unique mod ifiers.
To access the unique modifiers, select the
objects individually.
Note: If both the object and the mo d ifier are
instances, you c an choose either in the stack
before you click Make Unique.
World-Space Modifiers
World-space modifiers act as object-specific
space warps. They are carried with the object,
but like space warps use world space (page
3–1036) rather than object space for their effects.
World-space modifiers eliminate the need for
binding to a separate space-warp gizmo, making
them convenient for modifying a single object or
selection set.