9

Selection Rollout (Hair and Fur) 521
To apply hair to a limited area of a high-resolution
obj ect:
An efficient working method for applying hair
to part of a high-poly-count object is to use a
low-poly proxy object.
1. Create the object to which you wish to apply
hair.
2. Makeacopyoftheobjectinthesamelocation
as the original, remove any geometry where
hair shouldn’t grow, and reduce the polygon
count. For example, you could use the MultiRes
modifier (page 1–739).
3. If the original object is to move, make the
low-resolution proxy object a child of the
original object.
4. Apply the Hair And Fur modifier to the
low-resolution proxy object and adjust as
necessary.
5. Make the low-resolution proxy object
non-renderable (see General Panel (Object
Properties Dialog) (page 1–117)). The hair will
stil l render.
Inter face
YoucontroltheHairAndFurmodifierfroma
series of rollouts on the Modify panel. See these
topics:
Selection Rollout (Hair and Fur) (page 1–521)
Tools Rollout (Hair and Fur) (page 1–523)
Styling Rollout (Hair and Fur) (page 1–526)
General P ar ameters Rollout (Hair and Fur) (page
1–534)
Material Parameters Rollout (Hair and Fur) (page
1–537)
mr Parameters Rollout (Hair and Fur) (page 1–540)
Frizz Par ameters Rollout (Hair and Fur) (page
1–540)
Kink Parameters Rollout (Hair and Fur) (page
1–542)
M ulti Strand Parameters Rollout (Hair and Fur)
(page 1–544)
Dynamics Rollout (Hair and Fur) (page 1–545)
Display Rollout (Hair and Fur) (page 1–549)
Selection Rollout (Hair a nd Fur)
Select an object with the Hair And Fur modifier applied. >
Modify pa nel > Selection rollout
The Selection rollout provides tools for accessing
different sub-object levels and display sett ings and
for creating and modifying selections, and displays
information about selected entities.
When you first apply the Hair And Fur modifier
to an object, the entire object is affected by the
modifier. You can specify that the only p art of a n
object should grow hair by accessing a sub-object
level and making a selection.
Clickingabuttonhereisthesameaschoosing
a sub-object level in the modifier stack display.
Click the button again to turn it off and return to
the Object selec tion level.
Interfa ce
Note: Controls on this rollout are available only
when the growth object is a mesh. If the g rowth
object is a spline, the Selection controls have no
effect, and sub-object levels for the Hair And Fur
modifierarenotvisibleinthemodifierstack.