9

Tools Rollout (Hair and Fur) 525
Hair and g uides are recombed by the s pl ine obje ct (white).
Reset Rest—Per forms an aver ag ing of hair guides
using the grow th mesh’s connectivity.
This function is particularly useful after using
Recomb From Splines. It’s also advantageous
when you change the siz e ratios of polygons in the
growth object. For example, if you stretch part of
the mesh by moving some vertices, by default the
larger polygons will contain fewer hairs per unit
area. Use Reset Rest to redistribute the number of
hairs on the surface for more even coverage.
Left: Even hair distribution before resizing polygons
Center: Uneven hair distribution after moving edges, altering
polygon size ratios
Right: After using Reset Rest, distribution is again evened out.
Regrow Hair—Discards any styling information,
resetting the hair to its default state, retaining all
current Modify panel settings.
Presets group
Lets you load and save hair presets. Each preset
contains all current Modify panel settings (except
Display setti ngs), but not any styling information.
Loa d—Opens the Hair Pr esets dialog, which
contains a list of presets in the form of named
swatches. To load a preset, double-click its swatch.
Severalsamplepresetsareincludedwith3dsMax.
Hair And Fur Presets dialog
SaveCreates a new preset. Youre prompted for
a preset name; after entering one, Hair renders
the swatch, as shown by a message on the status
bar . You can abort the creation of the preset by
clicking the Cancel button on the status bar during
rendering. If you enter an existing preset name,
Hair asks you to confirm overwriting t he preset.
Hairdo group
Lets you copy and paste ha irdos. E ach hairdo
contains al l the current Modify panel settings
(except Display settings) and styling information.
This lets you apply all hair settings from one object
to another.
Co pyCopies all hair settings and styling
information into a paste buffer.
Pas t e—Pastes a l l hair settings and styling
information to the current Hair-modified object.
Instance Node group
Lets you specify an object to use as custom hair
geometry. The hair geometry is not instanced