9

538 Chapter 8: Modifiers
Left: Occluded Amb=0.0
Right: Occluded Amb=100.0
Both: Color=white, Self Shadow =5 0.0
Tip Fade—Applies only to mr prim rendering (with
the mental ray renderer). When on, the hair fades
to transparent toward its tip. When off, the hair is
equallyopaqueforitsentirelength.
Tip Color—Haircoloratthetips,farthestfromthe
growth objec t surface. To change the color, click
the color swatch and use the Color Selector.
Root Color Hair color at the roots, closest to the
growth objec t surface. To change the color, click
the color swatch and use the Color Selector.
Tip Color=red
Root Color=blue
Hue Variation=0.0
The Tip Color and Root Color attributes are also
mappable v ia the map buttons to the right of
the spinners. These let you add texture maps to
control the hair coloring, separately at the tip and
base. The U VW mapping used for the texture is
thesameasthatofthegrowthobject.
For results closest to the map colors, set Tip Color
and Root Color to white. Alternatively, set a
different color to tint the map coloring.
Left: The texture map used for the hair (center and right)
Center: The map applied to Tip Color and Root Color causes the
hair to use the same coloring.
Right: Setting Tip Color and Root Color to orange adds an
orange tint to the hair.
Hue V ari ation—The amount by which Hair varies
the color of the hairs. The default value results in
natural-looking hair. Default=10.0. Range=0.0
to 100.0.
Value Var iation—The amount by which Hair varies
the brig htness of the hairs. The default value
results in natural-looking hair. Defau lt=50.0.
Range=0.0 to 100.0.
Top: Hue/Value Variation=0.0
Middle: Value Variation=100.0
Bottom: Hue Variation=100.0