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542 Chapter 8: Modifiers
Frizz Root= 30.0, Frizz Tip=100.0, Frizz X/Y/Z Freq=14.0
Top: Styled
Bottom: U nst y led
Left: Differing values for Frizz Root and Frizz Tip result in cur ved
hairs.
Right: When Frizz Root=Frizz Tip, the hairs are straight.
Fri zz X /Y /Z Freq(uency )—Controls the frequency
of the frizz effect on each of the three axes.
Default=14.0. Range=0.0 to 100.0.
Like f rizz, Frizz Anim displaces the hair with a
noise field. The difference is that you can move
the noise field to create animated d isplacement,
resulting in wavy movement without having to
resort to dynamics.
Fr iz z A n i m .Sets the amplitude of the wavy
motion. D efault=0.0. Range=–9999.0 to 9999.0.
Anim. Speed—This multiplier controls the speed
at which the animating noise field moves through
space. This value is multiplied by the X, Y, and
Z components of the Frizz Anim Dir attribute to
determinetheper-frameoffsetoftheanimating
noise field. Default=0.0. Range=-9999.0 to 9999.0.
Frizz X/Y/Z Anim. Dir(ection)—Sets the direct ion
vector of the frizz animation. Default=0.0.
Range=–1.0 to 1.0.
This vector is not normalized before use. This
means that you can apply small tweaks to the
values to achieve fine cont rol over the speed of the
animationonagivenaxis.Toreduceconfusionits
a good idea to keep these directions either –1, 0,
or 1. Once youve got the animation close to what
you want, you can diverge from these and adjust
the values to achieve the exact result you need.
Kink Parameters Rollout (Hair and
Fu r)
Select an object with the Hair And Fur modifier applied. >
Modify panel > K ink Parameters rollout
Kink displacement works similarly to Frizz, but
evaluates noise lookups along the whole length of
the guide. The result is a noise pattern that works
on a larger scale than the Frizz noise. The effect is
similar to crimped hair.