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544 Chapter 8: Modifiers
Multi Strand Parameters Rollout
(Ha ir a nd Fur)
Select an object with the Hair And Fur modifier applied. >
Modify panel > Multi Strand Parameters rollout
Some degree of clumping gets naturally created
when you use Frizz at low frequencies, but you
can go a bit further here with the Multi Strand
parameters. For each hair that is normally
rendered, Multi Strand renders a clump of
additional hairs scattered around the original hair.
The Splay settings control the degree of scattering
at the roots and tips, and Mu lti Strand Count
controls the number of hairs to create for the
clump. You can use Splay to shape the clump by
spreading or compressing the roots and tips.
Tip: For each original hair, Multi Strand creates
a cluster of hairs around that hair , offset at the
bottom by the Root Splay fac tor. The hair is offset
in the plane tangent to the root of the hair , which is
not necessarily the surface of the object. To make
sure Multi Strand hairs ac tual ly make contact with
thesurface,makethegrowthsurfaceabitsmaller
than the rendered surface.
1. Multi Strand Count=0, Hair Count=500
2. M u lti Strand Count=10, Root Splay=0 .1, Tip Splay =0.1, Ha ir
Count=500
3. M u lti Strand Count=10, Root Splay=0 .4, Tip Splay =0.1, Ha ir
Count=500
4. M u lti Strand Count=10, Root Splay=0 .0, Tip Splay =1.0, Ha ir
Count=500
Interfa ce
Co unt—The number of hairs per clump.
Root Spl ay —Provides a random offset for each hair
in a clump, at the root.
Tip Splay—Provides a random offset for each hair
in a clump, at the tip.
Randomize—Randomizesthesizeofeachhairin
aclump.