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546 Chapter 8: Modifiers
4.
In the Stat Files group, click the ellipsis (...)
button. UsetheSaveAsdialogtospecify
the location and name of the stat files to be
generated.
Note: When you run the simulation, Hair will
generate a separate stat file for each animation
frame.
Impor tant: If you plan to render the animation with
a networked render farm, make sure the path you
specify can be seen in exactly the same way from
each node on the render f arm. If stat files aren’t
found, hair will be stiff and just oriented to the skin
as it moves. If the wrong stat files are found, hair can
float right off an object.
Tip:
If using Windows XP, click the My Network
Places button to set a path using the Universal
Naming Convention (UNC), even if it’s on a
local drive. Such a path can b e accessed readily
by other computers on the network.
The p ath and stat file name appear in the text
field next to the ellipsis button.
5. IntheSimulationgroup,settheframerangefor
the simulation and then click Run.
Hair runs the dynamics simulation and
generates a stat file for each frame in the
animation. I t also automatically sets the mode
to Precomputed, so when you play or render
the animation, it reads the st at files and uses
the i nformation for the hair positioning in each
frame.
6. Play the animation.
The dynamics simulation stored in the s tat files
appears in the viewports.
7. IntheModegroup,chooseNone,andthenplay
the animation again.
The dynamics animation no longer appears.
However, it’s st i ll stored in the stat fi les, and will
reappear if you choose Precomputed.
8. MakesurePrecomputedison,andthenrender
the a nimation.