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550 Chapter 8: Modifiers
Guide Color—
Click to display the Color Selector
and change the color used to display g u ides.
Guides do not reflect some settings made to the
hair,suchasFrizz.UsetheGuidesdisplaymainly
to see where hair will appear on the growth object.
Hair places one guide at each vertex on the growth
surface.
Display Hairs group
Displ ay H ai r s t oggle—When on, Hair displays hairs
in the viewports. Default=on.
Override—Whenoff,3dsMaxdisplayshairsusing
an approximation of their rendered color. When
on, displays hairs using the color shown in the
color swatch. Default=off.
Co lor sw atchClick to display the Color Selector
and change the color used to display hairs when
Override is on.
Note: When hair is displayed as geometry (see
below), the color setting is ignored.
Percentage—Thepercentageoftotalhairs
displayed in the viewports. Lower this value to
improve real-time performance in the viewports.
Max. Hairs—The maximum number of hairs
displayed in the viewports, regardless of the
Percentage value.
As G eometry When on, displays the hairs in the
viewports as t he actual geometry to be rendered,
rather than the default lines. D efault=off.
LS Colors Modifier ( World Space)
Select a Lightscape mesh objec t. > Modify panel >
Modifier List > World-Space Modifiers > * LS Colors
The LS Colors modifier converts Lightscape
radiosity values to 3ds Max vertex colors.
When a Lightscape model is imported into
3ds Max, the radiosity values are kept as
irradiances; that is, they describe the intensity
of light fa lling on a mesh in physica l units. This
modifier converts the physical units to RGB colors.
In conjunction with the Lightscape mesh mo difier,
this mo difier can b e used to produce meshes
suitable for game engines.
Interfa ce
Br ightness—Cont rols the brightness of t he
displayed image on your monitor. The setting
of this control does not affect the actual lighting
levels in the model. Default=50.0.
Co ntrast boxControls the contrast between light
and dark regions in the mo del. Default=50.0.
Daylight—Determines whether you want natural
daylight to be used in the calculation. Defau lt=on.
Ex terior Scene—Turn on for exterior dayl ight
simulations. Default=off.
Tip: Use the logarithmic exposure control (page
3–297) to control the brightness and cont r ast of
the colors when you render.