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552 Chapter 8: Modifiers
MapScaler to an y object, the results are less realistic
on curved surfaces, especially complex ones,
which can show cracks in the finished texture.
Inter face
Scale—Represents the size of one repetition of t he
texture pattern. Size is measured in current system
units. Repetitions occur across the object in the U
and V directions. Default=1.0.
Note: When the Use Real-World Texture
Coordinates switch is active in the General
Preferences dialog (page 3–815),thescalesetting
defaults to 1.0. If Use Real-World Texture
Coordinates is turned off, scale defaults to 100.0.
U/V Of fset—Specify horizontal and vertical offset s
respectively. Available only when Wrap Texture
is off.
Wra p Tex ture—When on, Map Scaler attempts
to wrap the texture evenly around the object.
This option requires more computing, but
usually produces the most satisfactor y results.
Default=on.
Wra p Using Smoothing Gr oups—When turned
on, textures are wrapped around corners when
they share the same smoothing groups. Curved
wallswillmapsmoothlywhilesharpcornersgeta
newtextureorigin. Thisswitchisonlyavailable
when the Wrap Textures switch is turned on.
Default=off.
Chann e l Specifies t he map channel (page 3–966).
Default=1.
Up Direction group
World Z Axi s Aligns the map with the Z axis of
the world.
If you cho ose this option and then rotate the
object, the mapping is not fixed to the object.
Local Z A xis Aligns the map with the local Z axis
of the object.
With this opt ion, the mapping remains fixed to
the object.
PatchDefor m M odif ier (Worl d
Space)
Select an object. > Modify panel > Modifier List >
World-Space Modifiers > * PatchDeform
The PatchDeform world-space modifier lets you
deform an object based on the contours of a patch
object.ItworksthesameasthePathDeform (World
Space) (page 1–552), but uses a patch instead of a
curve. With the exception of the Move to Patch
button, its parameters are the same as those in the
object-space PatchDeform modifier (page 1–754).
Pa th De form M odi f i er (Wor l d
Space)
Select an object. > Modify panel > Modifier List >
Animation Modifi er s > * PathDeform
The PathDeform world-space modifier deforms an
object based on a shape, spline or NURBS curve
path. With the exceptions noted in the Interface