9

Point Cache Modifier (World Space) 555
7.
In the stack, click C one, and then in the
Parameters rollout increase the Height
Segments setting until the stretched cone is
smooth on the path.
8. Play the animation.
Theconegrowsalongthepath,likeavine.
Inter face
Since this is a world-space r ather than a n
object-space modifier, the object is affected in
world space coordinates, and also affected by the
relative position of the path to the object. Thus, if
you transform the object relative to the path, or
vice-versa, it has an affect on the deformation.
Generally speak ing , the Path Deform world-space
modifier leaves the path in place while moving
the object to the path, while the Path Deform
object-space modifier leaves the object in place
while mov ing the path to the object.
For all parameters except the following, refer to
the PathDeform modifier (page 1–755).
Path Deform group
Move to Path—Movestheobjectfromitsoriginal
position to the start of the path.
When you first pick a path, the object is deforme d
by the path based on the offset distance between
the first vertex in the path and the object’s location.
Thus, as you adjust the Percent spinner, for
example, the result will be distorted depending on
the offset distance.
Impor tant: Using the Move To Path button applies
a transform to the object that’s not removed if you
later remove the Path Deform binding from th e object.
However, you can undo (page 1–94) the transform
immediately after it’s been performed.)
Note:
If the Auto Key button is on when you
perform Move To Path, transform keys are created.
Point Cache Modifier ( World
Space)
Select an object. > Modify panel > Modifiers List >
World–Space M odifiers > * Point Cache
The world-space version of the Point Cache
modifierworksexactlythesameasthePoint
Cache modifier (page 1–758),exceptthatituses
world-space coordinates instead of local-space
coordinates. Use t his version when animating
with world-space modifiers such as PatchDeform
(WSM) modifier (page 1–552) or PathDeform
(WSM) modifier (page 1–552).
Subdivide M odifier ( World Space)
Make a selection. > Modify panel > Modifier List >
World-Space Modifiers > Subdivide
Make a selection. > Modifiers menu > Radiosity Modifiers
>*Subdivide
The Subdivide (WSM) modifier is similar to the
object-space Subdivide modifier (page 1–839),
and has the same parameters. In the world-space
version of Subdivide, the size limit is on the