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564 Chapter 8: Modifiers
Rounding and smoothing the bevel object sides
Smooth Across Lev els—Controls w hether
smoothinggroupsareappliedtothesidesof
abeveledobject. Capsalwaysuseadifferent
smoothing group than the sides.
When turned on, smoothing groups are applied
to the sides. The sides appear rounded.
When turned off, smoothing groups are not
applied. The sides appear as flat bevels.
Genera te M a pping Coordina tes—When turned on,
mapping coordinates are applied to the beveled
object.
Real-World Map Size—Controls the scaling method
used for texture mapped materials that are applied
totheobject. Thescalingvaluesarecontrolled
by the Use Real-World Scale settings found in
the applied material’s Coor dinates rollout (page
2–1625).Default=on.
Intersections group
Prevents sharp corners from overlapping
neighboring edges.
Bevel works best with rounded shapes or shapes
with corners greater than 90 degrees. Acute angles
(less than 90 degrees) produce extreme bevels and
often overlap nearby edges.
Keep Lines From CrossingPrevents outlines from
crossing over themselves. This is accomplished by
inserting extra vertices in the outline and replacing
sharp corners with a flat line segment.
Using Keep Lines From Crossing:
Left: Off
Right: On
Separation—Sets the distance to be maintained
between edges. The minimum value is 0.01.
Changing the Separation value
Bevel Values rollout
Cont ains the p ar ameters that set the height and
bevel amount of up to four levels.