9

578 Chapter 8: Modifiers
seams. This prevents the mesh from coming apart
at the seams as it is subdivided.
Shown above is how the modifier stack should
look when using HSDS. The intermediate Edit
Mesh modifier is used to weld the panel edge
vertices together. If you want to preserve the seam
creases, you s hould apply f urther Mesh Select and
Smooth modifiers to reselect the panels and apply
different smoothing groups across the garment.
Pat ter n-Ma king S of twa r e
Below is a list of traditional pattern-making
software that you can use to create patterns for
import into 3ds Max and use with Cloth. After
ensuring that your Internet connect ion is active,
click the software names to display the makers’
Web site s.
F
ashion CAD
PatternMaker
Wild Ginger Software
Autometrix
AccuMark Pattern Des ign
TUK ATECH
See also
Cloth Modifier (page 1–578)
Garment Maker Modifier (page 1–607)
Cl ot h M od ifie r
Select an object. > Modify panel > Modifier List >
Objec t-Space Modifiers > Cloth
The Cloth modifier is the heart of the Cloth
system, and is applied to a ll objects in your scene
that need to be part of the Cloth simulation. This
is where you define cloth and collision objects,
assign properties, and execute the simulation.
Other controls include crea ting constraints,
interactively dragging the cloth, and erasing parts
of the simulation.
Left: Cloth modifier not yet applied
Right: Cloth modifier applied and simulated
See also
Object Properties Dialog (Cloth) (page 1–602)
Cloth and Garment Maker Modifiers (page 1–571)
Cloth Overview (page 1–571)
Garment Maker Modifier (page 1–607)
Basic Concepts
In a Cloth simulation, you will let Cloth know
which objects wil l be p a rt of the simulation, and
which objects wil l not. Once you have done this,
you define what the objects are made of. You can