9

Cloth Modifier 585
Tip:
To add some natural creasing to your cloth,
drop t he cloth on the floor, click Grab Target State,
and then run the simulation. After clicking Grab
Target State and before running the simulation,
click Reset Stat e (unless you want the cloth to stay
on the floor!).
Reset Target State—Resets the default bend angl es
tothemeshbelowClothinthestack.
Note: For Garment Maker (page 1–607) objects,
the target bend angles will depend on the output
method set in the Gar ment Maker modifier. To see
what is actually being used, use Show Target State.
Use Target S tate—When on, preserves the shape of
the m esh as stored by Grab Target State.Itusesthe
Bend % and Stretch % settings in the Keep Shape
group on the Object Propert ies dia log for Cloth.
If multiple cloth objects with different Use Target
State sett ings are selected, this check b ox appears
unavailable, but you can click it to make the setting
for all selected objects.
Note: In previous versions, this check box was
labeledKeepShapeandwasfoundontheObject
Properties dialog for Cloth.
Cr e ate Ke ys Creates keys for a selected cloth
object. The object is collapsed to an editable mesh,
andanydeformationisstoredasvertexanimation.
Add Obj ects—Lets you add objects to the
simulationwithoutopeningtheObjectProperties
dialog. Click Add Objects, and then click an object
to add. To add multiple objects at once, press
H
and use the Pick Objects dialog.
Show Current State—Shows the current state of the
cloth at the end of the last simulation time step.
If the simulation is cancelled, the last time step
could lie between two frames. If the simulation
is allowed to successfully finish, the last time step
corresponds to the last f r ame.
Show Target StateShowsthecurrenttargetstate
of the cloth; that is, the desired bend ang les used
by the Keep Shape option.
Show enabled solid collision—When on, highlights
all groups of vertices for which Solid Coll is on.
This is handy for seeing exactly which vertices will
be involved in solid-object collisions.
Show enabled self collision—When on, highlig hts
all groups of vertices for which Self Coll is on. This
is handy for seeing exactly which vertices will be
involved in cloth-to-cloth collisions.
Selected Obje ct rollout
The Selected Object rollout lets you control
the simulation c aches, control and optionally
animate the cloth properties with a texture map
or interpolation, and specify a bend map. This
rollout appears only w hen a single object in the
simulation is selected.