9

Cloth Modifier 587
also created when you render w ith Sim On Render
on.
Property Assignment group
InterpolateInterp olates b etween the two different
property settings in the Object Properties dialog
(page 1–602) (as determined by the Property 1 and
Property 2 radio buttons at the top right corner).
Yo u c a n u s e t h i s s l i d e r t o a n i m a t e b e t w e e n t h e s e
twopropertiestoadjustthetypeoffabricsettings
the garment is using.
Texture MapSet a texture map and apply the
Property 1 and Property 2 settings to the cloth
object. You can add a grayscale texture map in
this slot to blend b etween the two properties set in
the Object Properties dialog. Black will represent
property 1 and white property 2. Any gra yscale
value will blend between these two proper ties. You
can drag a texture map onto this button.
Cloth object with a burlap material in Property 1 and s ilk in
Property 2 being controlled by a Checker procedural map
Ma pping Channel—Lets you specify the mapping
channel the Texture map will work from, or choose
Vertex Color to use that instead. Vertex color
can b e particularly useful in conjunction with
the new painting tools in 3ds Max. You can paint
vertex colors directly onto your object and use the
painted areas for material assig nment.
Bend Map group
The Ben d Map option lets you use a texture map,
map channel, or vertex colors to modulate the
target bend angles. The value of this is that you can
paint deformations onto your cloth, or use some
kind of noise map to add irregularity to the cloth.
Bend MapTogglestheuseoftheBendMap
option.
Set the strength of the modulation with the
numeric value. In most cases, the value should be
less than 1.0. Range=0.0 to 100.0. Default=0.5.
[map ty pe]—Choose the map type for the Bend
map:
Vertex Color—Uses the Vertex Color channel for
modulation.
Ma p Channel—Uses a map channel other than
Vertex Color for modulation. Set the channel
w ith the spinner.
Texture MapUses a texture map for
modulation. To specify a texture m ap, click
the button (labeled None by default) and then
use the Material/Map Browser to choose the
map. Thereafter the map name appears on the
button.
Simulation Parameters rollout
The Simulation Parameters rollout settings let you
specify general properties of the simulation such as
gravit y, start and end f r ames, and sewing-spring
options. These settings apply to the simulation
on a global scale, that is, to all objects in the
simulation.